Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts

Sunday, March 31, 2013

Autodesk Introduces Maya 2014.

Autodesk has announced their new software products and suites for 2014, providing modelers and animators with all kinds of new gadgets to play with to increase speed and overall performance to provide higher productivity. But that's not all we are getting, Autodesk has rebranded their complete productline and has a fresh new logo.

Check out the brand new look of all the modeling an animation software products found in their 'Enterainment Creation Suite 2014' and the official new logo of Autodesk:


Daryl Obert of the Autodesk team has been so friendly to provide us with several videos showing you what's hot and cool about Maya 2014, and how the new features can be used to create your 3D graphics with less effort and smarter ways to manage your pipeline. Some of the features might already seem familiar to you, as they' ve been available in some way in other products from the Entertainment Creation suite, such as 3ds Max or SoftImage.

What's New in Maya 2014?

The video's are three to four minutes long, with the more advanced enhancements taking up a bit more of your time, say eight minutes or so. I've put all 7 video's in a playlist below with a complete description of what's new in Maya 2014 below. So check them all out, or just pick the ones you like to watch (click the bar at the botom of the player and you'll get a list of all videos. Make sure to watch in 720p).



Accelerated Modeling Workflow.

Building on technology from the well-known NEX toolset from dRaster, Maya 2014 delivers an expanded, integrated modeling feature set that offers an accelerated workflow for modeling. A new Modeling Toolkit panel presents a streamlined environment that enables artists to access new selection, transformation,  and mesh-editing tools in one place for increased efficiency.

With topology-based Symmetry tools that enable artists to work on posed meshes, a Quad Draw tool that facilitates retopology workflows, and a Multi-Cut tool that combines both Split/Cut Faces and Insert Edge Loop tools in a single operation. A new Polygon Reduction algorithm offers a faster and more efficient method for reducing mesh complexity by removing unneeded vertices without affecting the object’s basic shape.

Scene Assembly Tools for Smarter Data.

Creating large, complex worlds is now easier in Maya 2014. Building on the Open Data platform, the Alembic open source exchange format, and File Referencing, Scene Assembly tools provide a mechanism for representing production assets in Maya as discrete elements, each with complete support for multiple representations.

Artists can easily swap between different representations for example: varying levels of detail, enabling them to select the most appropriate compromise between fidelity and performance for the task at hand. Edits can be applied, animated, or queried at any level in the scene assembly hierarchy, while overrides on Assemblies can be tracked via an improved Edits system, helping facilitate collaborative workflows across production departments. A robust API enables studios to customize the toolset to create completely proprietary solutions.
















Grease Pencil.

Most artists use Digicel's Flip book plugin for Maya, to set up some fairly simple 2D animations that can help guide them to create 3D animations accordingly in Maya. Let' s see if the new Grease Pencil can improve on that!

The Grease Pencil allows artists to draw directly into the viewport to capture poses at key frames, and view in-between transitions as cross-fades. The pencil strokes are automatically stored as an image plane sequence, enabling artists to use them as reference while creating 3D animation. In addition, directors and other stakeholders can use the Grease Pencil to mark up performances and record their input in the form of notes for their animators, without themselves requiring knowledge of the 3D application.
















New Paint Effects Surface and Volume Attributes.

Artists can now control how Paint Effects strokes react with surfaces, volumes, and each other. Surface Snap help to make sure that tubes grow from the nearest point on the surface at their base. Surface Attract causes tubes to wrap around or cling to a surface.

Surface Collide helps prevent tubes from interpenetrating surfaces, while Make Collide can be used to make Paint Effects strokes appear to be pushed by a surface. Occupation is based on a Space Colonization algorithm that helps avoid self-collisions, and can be used to cause tubes to grow over a surface or into a volume. Together, these attributes can be used to more quickly and easily create a wide range of natural effects that would be very difficult and time-consuming to create with conventional methods.
















Node Editor Enhancements.

A number of enhancements  to the Node Editor—grid display, grid snapping, custom grid and background colors, better hotkeys, and improved name display—combine  to provide an improved user experience and greater productivity.















File Path Editor.

Don't you just hate it, when you get a file from a collegue or friend and all the paths to the textures are broken? It's nice to see the guys at Autodesk finally put a stop to that.

The new File Path Editor in Maya 2014 enables artists to quickly diagnose broken file paths and to fix them in a clean and easy-to-use UI. The editor lists the nodes that use external files: textures, image planes, references, and audio files.When a file path is broken, the artist can quickly relocate the file – or search recursively for the file within a directory structure. Paths can even be set to nonexistent files, in preparation for hand off to another user who may have a different directory structure.



Joint Centering and Symmetry.

Artists can now automatically center joints in a model using the new Snap to Projected Center snapping mode. This is particularly useful for creating skeleton joints and joint chains, but it can be used when creating or manipulating any object type. In addition, new options in the Joint Tool settings enable artists to automatically create symmetric joints and joint chains.



For more information on all of Autodesk's new 2014 suites and upgraded software features, check Autodesk.com.  For more information on Maya 2014 check the Maya 2014 documentation.


Tuesday, February 5, 2013

The technology behind Disney's 'Paperman'.



More great news on Disney's hort 'Paperman' as it won the 'Annie' award this weekend for best animated short subject. A few days ago it was released online (check my previous post to watch the entire short) but because 'Paperman' is created with a completely new technology, using 3D to simulate a 2D animation, I thought I'ld post another video on the making of this Academy Award nominated short. This behind-the-scenes look shows you all the details and features director John Kars who goes extensively into the subject of Disney's newest technology called 'Meander' and the future of  traditional 2D animation. Check it out below!



On the creation of 'Paperman' Kahrs stated 'It's not like a texture map. It's just like painting on the surface of the CG. It actually moves on a 2D layer that's driven by the CG. Folds in the fabric, hair silhouettes and the like come from of the commited design decision-making that comes with the 2D drawn process. Our animators can change things, actually erase away the CG underlayer if they want, and change the profile of the arm.'




According to Kahrs, Disney is not ready yet to do a feature length film using 'Meander', but 'Paperman' definately shows the direction they are moving toward as Disney strongly believes in their new technology.

Wednesday, January 30, 2013

Disney's 'Paperman' now available online.



Today, Disney's Black & white animated short 'Paperman' premiered online. The short that recently received a nomination for an Academy Award ran with Disney's latest animated feature 'Wreck-it-Ralph', but has now been made available online.

'Paperman' fuses 2D and 3D animation together like never before, using a new technology called 'Meander', developed by Disney Senior software engineer Brian Whited. The new technique called 'Final Line Advection' gives traditional 2D animators more control over the CG and allows them to make changes according their own sense of design. The animation was created by a small team and directed by John Kahrs. Have fun watching 'Paperman' below. For best quality I suggest watching it in 1080p HD.























Saturday, January 26, 2013

More Diamond Confusion


Those who have gotten their hands on the upcoming Diamond Edition of Peter Pan have confirmed that the Spring 2014 Diamond Edition will be The Jungle Book. Oddly enough, the UK and most of Europe are getting both The Jungle Book and The Little Mermaid as Diamond Editions this autumn. Certainly some strange changes have been going on with Disney's home entertainment division, that's for sure.

Last year, we found out that titles such as Pinocchio and One Hundred and One Dalmatians were dropped from the Diamond line in various countries. Whatever the reason, be it sales or Disney's desire to quickly phase the line out, it came as a shock. The Platinum/Diamond collection consist of Disney's best-selling films, so sales might have to do with something. Not much is known, but it is strange nonetheless. Disney fans are certainly trying to make heads or tails of the situation.

So I have a question: What will be the Autumn 2014 Diamond Edition? Aladdin or One Hundred and One Dalmatians?

Disney only has four titles left to issue as Diamond Editions: Pinocchio, Sleeping Beauty, One Hundred and One Dalmatians and AladdinDalmatians and Aladdin have never been released on Blu-ray before. Pinocchio and Sleeping Beauty have, when the line was still the Platinum Edition collection. Both Blu-ray releases were excellent, so will they be re-issued as is but with the Diamond moniker? Maybe. Maybe not.


I have a feeling that Aladdin will be the fall 2014 title. Why? Well, Disney has proudly announced that a Broadway musical adaptation of the 1992 film is coming in spring 2014. With that, I and many others assumed that Aladdin would be released to coincide with the play. Well, now that The Jungle Book is confirmed for Spring 2014, then my best guess is that Aladdin will hit stores in autumn 2014. That would be ten years after its last home media release, the Platinum Edition DVD.

It would also be perfect because it could follow a 3D theatrical re-release.

Now I am well aware that Disney (wrongly) cancelled the 3D theatrical re-release of The Little Mermaid, which would precede its Blu-ray release this autumn. Now it's quietly being suggested that Disney didn't outright scrap the re-release, but instead they are going to release it another time. The Little Mermaid in 3D had some pretty tough 3D competition ahead of it. Family-friendly competition: The 3D re-release of Attack of the Clones and Sony Animation's Cloudy with a Chance of Meatballs 2. Now if Disney were smart, they'd give it an August release, maybe a few weeks after Planes. But there's the other frustrating thing; Disney gave that direct-to-video film a theatrical release. If Planes wasn't on track for an August 2013 release, I think Mermaid would've occupied that slot.

The Little Mermaid 3D, if released, would be very successful. It would possibly rival the gross that The Lion King 3D took in. Why? The Little Mermaid has been in the vault for a while; whereas Beauty and the Beast was readily available on home media when the 3D re-release came out. Finding Nemo and Monsters, Inc. went out of print shortly before the re-releases, so there was probably no rush to see those two films in theaters. Plus, I think people wanted to see the classics on the big screen, not the Pixar films. That's not a jab at Pixar; I loved the 3D in Finding Nemo. But I think audiences wanted to see something like Mermaid or Aladdin or maybe something like Cinderella in theaters.

If anything, Disney should not be so quick to cancel the theatrical re-release. There's still an opportunity for them in an August 2013 release. It may be cut off of by Planes, but it'll have the first weeks of September all to itself. I'd personally prefer if Disney scrapped the theatrical release of Planes, but we know that's not going to happen. So it looks like Mermaid 3D is done for.

Disney could do that with Aladdin in September 2014, but since they scrapped Mermaid 3D, I have a feeling that they have lost faith in 3D rereleases.


So if Aladdin comes in fall 2014, that means we have to wait to spring 2015 for One Hundred and One Dalmatians. Or vice versa. The film is available in Europe on Blu-ray, and has been since this past autumn. It's no longer a Diamond title there, so it was given a release already, ditto Peter Pan. That's the only thing... I don't want to have to wait until 2015 for Dalmatians.

Disney probably wouldn't release two Diamonds at the same time here in the states, though they are apparently content with doing so in Europe. Again, The Jungle Book and The Little Mermaid debut on the format over there in the fall. After that, there are no more titles. Aladdin might not be in the Diamond line in Europe anymore. Australia, France, Germany and the United Arab Emirates get it in the spring as a stand-alone release. The UK must be getting it soon, too, I assume. They appear to have no spring 2013 Diamond Edition, but there's no signs showing that Aladdin is a Diamond over there.

Here's another theory: What if Disney all of a sudden just drops Aladdin from the Diamond collection here and releases it on Blu-ray this year? The demand is pretty damn high, and the film remains popular. It's always on ABC Family a lot for some reason, too. Also, if they give it a release sometime this year, it'll be a great way to promote the upcoming Broadway musical. That could really pay off. Just remove that damn Diamond label, keep the boatloads of bonus features, make a prestigious release and release it as a "Special Edition" of sorts. That way, Disney can plug the play while also satisfying those who really want the film on Blu-ray.

If they don't, we'll have to wait till 2015 for the last Diamond (that's not on Blu) to show up. If one title was dropped, Disney could finish the line ahead of schedule. Heck, they could even drop Dalmatians and give that a prestigious release while ending the line with The Jungle Book. Quicker too, because, will Blu-ray still be a choice format in 2015?

Saturday, January 19, 2013

ILM on the water simulations of 'Battleship'.



Today, the VFX team of ILM (Industrial Light & Magic) uploaded a new video showing more of their work on their recent movie 'Battleship' and the creation of a completely new fluid simulation system, which had to be re-engineered completely from the ground up for this film. It includes interviews with Grady Cofer, Pablo Helman, Willi Geiger and Nick Rasmussen of ILM. As always, make sure to check it out in full HD below.

In 2007, Nick Rasmussen, Ron Fedkiw and Frank Losasso Petterson already received a Sci-Tech Award from the Academy for the development of the original ILM fluid simulation system. Simultaneously, Duncan Brinsmead, Jos Stam, Julia Pakalns and Martin Werner were awarded that year with a Sci-Tech award for the design and implementation of the Maya Fluid Effects system.

For this year's Sci-Tech Awards, seven achievements have been selected from various companies for award consideration. Among them, Lucasfilm for 'Zviz', a previsualisation system, WETA Digital for 'Tissue', a Physically-Based Character Simulation Framework and PDI Dreamworks for their new Lighting tool. The 2012 Scientific and Technical Awards will be presented at the Beverly Wilshire Hotel in Beverly Hills on February 9, 2013. The event will be hosted by actress Zoe Saldana and actor Chris Pine (from the upcoming 'Star Trek: Into Darkness').












Monday, January 14, 2013

Disney Updates Their Schedule


Walt Disney Pictures announced some new additions to their upcoming schedules and also moved a few releases.

For starters, the fifth installment in the Pirates of the Caribbean series will open on July 10, 2015. This is a return to the series' usual spot, only At World's End and On Stranger Tides were late May releases. As for the film itself, I can take it or leave it. I felt that On Stranger Tides was less convoluted than At World's End, but I thought it was just bland and lacked any punch. If the fifth installment restores some of the franchise's lost luster, I'll check it out.

Maleficent also moved. It was originally scheduled for release on March 14, 2014. It now opens on July 2nd. This way, it won't go head to head with DreamWorks' Me and My Shadow.

Brad Bird's cryptic upcoming project, 1952, is now penciled in for December 19, 2014. It will also be the director's first 3D film, but will they film it in 3D? Or will it be another post-conversion job? Speaking of 3D, the two Marvel Cinematic Universe films opening in 2014 will also be in the format: Captain America: The Winter Soldier (opens April 4th) and Guardians of the Galaxy (opens August 1). I assume both will be post-conversion 3D like the other MCU films.

The Muppets II was initially announced for a December 20, 2013 release; the same day as Saving Mr. Banks. Thankfully Disney moved the sequel to March 21, 2014. This way, it can probably outgross its predecessor and be a big hit. Why the first one didn't do so well is beyond me.

We got no word on other 2014/2015 releases. There's still no date for the Phineas and Ferb film adaptation; I just hope it isn't in limbo at this point. The untitled Walt Disney Animation Studios film (to be released on November 7, 2014) remains, well... Untitled. Star Wars Episode VII has no date either, but this is understandable. The usually May spot will dominated by The Avengers 2 among other releases. Hopefully we'll find out what's coming in 2016 in the coming months be it one of the new projects Disney green lit or the third Tron film.

Most of this is all good news, but part of it isn't. In fact, the last change is pretty bad news. The planned 3D re-release of The Little Mermaid is no longer a reality. I was hoping to see the 1989 classic on the big screen, but it seems as if Disney has lost faith in the 3D re-release routine. I believe they went about it the wrong way; releasing films that weren't out of reach to theaters and hoping they would replicate the success of The Lion King 3D.

I've been saying it for a while: The 3D re-releases of Beauty and the Beast, Finding Nemo and Monsters, Inc. didn't make big bucks because they weren't out of reach. The Lion King was vaulted in January 2005, so the re-release came at the right time. Beauty and the Beast and Monsters, Inc. were available when the 3D re-releases hit theaters. Finding Nemo was vaulted in January 2010, but literally everyone and their brother has a copy of Finding Nemo. Of course those re-releases wouldn't match The Lion King 3D's $93 million domestic total.

All I can say is: Disney, you are making a mistake. Big time.

Update: Brad Bird confirmed on Twitter that 1952 being in 3D is a rumor.

Thursday, November 22, 2012

Cloud Catchers!

Cloud Catchers, Lucas Martell, Michael Cawood, 3d animation

Lucas Martell is an indie filmmaker and like, the MacGyver of CG. Where others literally spend Millions on CG animated productions, he's the guy that get's that same quality of animation done within a minute fraction of those interstellar big budgets. You might have seen his animated short 'Pigeon Impossible' around the block, as it was a hit on the internet. Now, with Michael Cawood (director of the award winning independent short 'Devils, Angels & Dating' ) and their team of stealthy CG ninja's, they're back at it with another CG short that will definitely make a huge impact soon: 'Cloud Catchers'!

lucas martell, Pigeon Impossible, 3d animation












Above: Lucas Martell and a shot from 'Pigeon Impossible'. There's not much so see yet of 'Cloud Catchers', but I hear they've been working really hard at it so far. As with 'P.I.', Lucas has already put two podcasts up on Youtube to share his bewildering approach on tackling the creative jungle, while Cawood just recently updated his demo reel showcasing some early clips of their new short. You should definately check out if you want to catch an early glimpse.

Cloud Catchers, Lucas Martell, Michael Cawood

Cloud Catchers, Lucas Martell, Michael Cawood
Cloud Catchers, Lucas Martell, Michael Cawood

Above: work in progress. A few early animated shots of 'Cloud Catchers'. About the project, Lucas says 'The story takes place in a time when all of the Earth' s oceans have dried up. and it's about one courageous pilot fighting against vicious sky pirates for control of the last remaining source of water, the clouds'. In the mean time, a kickstarter project was set up to collect some much needed funding for the project. So if you feel like pitching in on this little gem and you want to make a donation, make sure to contact Lucas.

Beside Cawood and Martell, the creative team on 'Cloud Cathers' also includes Tad Catalano, Tray Duncan ('I am Legend' and 'Zathura'), animator Henning Koczy and modeler Ryan Saper among others.

'Pigeon Impossible' 

Martell's previous short 'Pigeon Impossible' has been shown at over 250 festivals in 43 countries, and won more than 20 awards including 'Best Short' at the Oscar-qualifying Montreal World Film Festival, and 'Best in Show' at ArtFutura in Spain. If you haven't seen it yet, you should definitely check it out below. 'Cause there's some pretty awesome stuff on the net, and then there's the really amazing stuff, the little gems that make the world shine brighter. This one sits atop of that!




Wednesday, October 10, 2012

Nick unleashes the Ninja Turtles in 3D.

Teenage Mutant Ninja Turtles, Nickelodeon


Cowabunga!! Nickelodeon has begun airing their new CG animated TV series of the 'Teenage Mutant Ninja Turtles' and after three episodes I can positively say this show is pretty cool. While most of it is CG animated, it really does it's best to remind us of the Turtles' comic book past by including 2D backgrounds and visual effects while throwing still image sequences (animated in After Effects) into the mix. A great follow up to (although maybe not as sophisticated as) Warner Brother's CG animated 'TMNT' feature from 2007, which was done by Francis Kao's Imagi Animation studios in Hong Kong.

The new series joins Nickelodeon's other CG animated hit series 'Kung Fu Panda: Legends of awesomeness' and definitely brings back some good memories of the nineties, when Kevin Eastman and Peter laird's comic book characters turned into pop culture icons almost overnight after getting their own TV cartoon series in 1988, which consisted of an amazing 193 episodes and ran until 1996.

A two-part pilot, 'Rise of the Mutants', introduced new viewers to the four Turtles and their ninja master, who retreated to the New York sewers after they came in contact with an extra terrestrial substance known as 'the ooze' and started to mutate.

Teenage Mutant Ninja Turtles, Nickelodeon

Teenage Mutant Ninja Turtles, Nickelodeon

Teenage Mutant Ninja Turtles, Nickelodeon

Teenage Mutant Ninja Turtles, Nickelodeon

Hamato Yoshi, the honorable ninja and master of the turtles, turned into the huge rat, known as Splinter. His pet turtles, of course, became his full grown martial arts pupils, which he named after the four great renaissance masters: Leonardo (the leader of the gang, wearing a blue mask), Raphael (wearing a red mask, he's the most aggressive and a real fighter), Michelangelo (the goofy carefree surfer dude type, wearing an orange mask) and Donatello (the nerdy inventor-type that likes to fool around with all kinds of equipment).

In the series, the Turtles fight the aliens that created the Ooze. Physically challenged as the beings are, (well, they're pretty much just a head) the critters use robots, disguised as human clones, to fight the Turtles. As in the previous animated series, our green friends are helped by April O' Neil, who got kidnapped with her father (a scientist), by the extra terrestrials.

Teenage Mutant Ninja Turtles, Nickelodeon

Above: It's all in the eyes. April O'Neil screams when she meets the Ninja Turtles for the first time, as she's being rescued from the aliens by Donatello during one of the fight sequences in the Pilot episode. In the original comic books, April was an assistant to mad scientist Dr. Baxter Stockman, while in the earlier animates series, she was a reporter for channel 6 news.

The voice cast include actors Jason Biggs ('American Pie') as Leonardo and Sean Astin ('Lord of the Rings') as Raphael. Rob Paulsen, who did the voice of Raphael for the Nineties cartoon series, now voices Donatello and Greg Cipes (known for his many characters on 'Ben 10') portrays Michelangelo.

Teenage Mutant Ninja Turtles, Splinter, Nickelodeon
Above: In the comic books and the live action films that were released by Fox, Splinter was the mutated pet rat of ninja master Hamato Yoshi. In the animated series both in the nineties and now, Master Yoshi himself turned into a sewer rat.

Below (click to enlarge) : Master Yoshi recounts of his past in japan, where he fought his best friend over the love of his life, a woman who died afterwards in a fire. His best friend became his worst enemy, Shredder, who is now hunting him in the US, to pick up where they left off. The illustration below is part of the scrolling 2D sequences used to tell this back story. (2D Sequences were done by Ciro Nieli, Irined Maramba, Byron Penaranda and Marco Li).

Teenage Mutant Ninja Turtles, Nickelodeon






All 3D character models for the series were done by Daniel Aronoff, Joe Dela Torre, Leonard Dill, Zechariah Hutton, Dev Karna and Patrick Warner, while overall Animation production is in the hands of Technicolor India in Bangalore, who were also responsible for the cinematic animations of Naughty Dog's 'Uncharted' 1 & 2, Sony's 'God of War 2' and Epic's 'Gear's of War 2'. They've also done all animation for Nickelodeon's 'Kung Fu Panda' and 'Penguins of Madagascar' CG animated TV series. They currently have 800 artists on staff. The current season of the Ninja Turtles consists of 26 episodes and a second season has already been green lighted. The new series premiered on September 29 in the States while the first episodes aired this week in UK/Europe. The series will premiere in the Netherlands on November 4th.

Technicolor India, Teenage Mutant Ninja Turtles, Nickelodeon

Check the Cowabunga Corner site for any and all information on the Turtles and visit their YouTube page for great behind the scenes stuff and interviews with the storyboard artists designers. Check the interview with Ciro Nieli below.



Thursday, October 4, 2012

"Wreck-It Ralph" International Trailer Review


Like most Disney animation releases, Wreck-It Ralph will open in other countries on different dates over the course of roughly five months. The UK, most notably, doesn't get the film until February 15th. It's also scheduled to come out in Japan a month later. In the mean time, they get this really nice international trailer that is superior to both of the US trailers.



Now I still like the US trailers, they do get right what most trailers for animated films get wrong. However, this one balances the story and the comedic parts perfectly. The only big problem with this trailer is that a lot of things in it can be considered pretty good-sized spoilers. The trailer is also trying harder to play up the Toy Story similarities ("When the game is over... A new world comes to life"), but overall, it just focuses more on what's going to happen. The international trailers aren't shy of spoilers, the most notable example being the final international trailer for Cars 2, which showed the outcome of the first two races along with several other things.

Plus, the Disney logo... Not only did they do it in 8-bit, they also stylized it to make it look like the 1985 Walt Disney Pictures logo. Now that's just awesome. Why didn't they include that on the latest US trailer?

Anyways, a very good trailer but one I'm only watching once. Too many spoilers for me. What do you think?

Saturday, September 29, 2012

Autodesk Maya 2013 Extension and SP2.

Autodesk Maya 2013, Autodesk Magazine


Formerly labeled the Subscription Advantage pack (SAP) Autodesk has released extra tools and features for their latest version of Maya this week, now known as 'Maya Extension'. As usual, it's for Maya customers and Autodesk subscribers only. The extension introduces the new Maya DX11 shader, which uses Microsoft's Direct X 11 to give you real time control over shader effects within the viewport using a new API (only if you have Maya x64 installed). The extension also introduces new scene assembly tools, to more easily create and manage large scenes.

Maya's Service Pack 2, also released this week, fixes various bugs and critters. For a complete list get the PDF here. The SP2 has been included in the extension, but is also available for download seperately at the Autodesk support center. There have been a lot of complaints about the Service Packs for Maya this time around, as unlike previous years, and unlike the upgrades for 3ds Max 2013, it requires you to do a complete uninstall / reinstall procedure.

Autodesk Maya 2013, Maya extension
Maya 2013 and 3ds Max 2013 are part of the Autodesk Entertainment creation suites. To learn more about them, Autodesk has launched a new magazine! The first issue (see cover image at the top of this post) is available for download for free here.

The released extension for 3ds Max 2013 features a new particle system, known as the mParticles module. It also has an advanced data manipulation toolset, combining up to 27 different suboperations and two new cache operators allowing you to store particle flow simulations data seperately for your 3ds Max scene file for more efficiency. Check here for more on the extension for 3ds Max.

I've created a playlist containing the various clips (5) Autodesk recently released on their extentions for both Maya and Max 2013, so for more information take your pick below:


Saturday, September 22, 2012

Nemo in the Third Dimension


Yes, that's right. Finding Nemo is worth re-experiencing on the big screen in 3D. The wizards at Pixar have delivered a good post-conversion 3D job, proving that animation is born for 3D more so than any CGI-sprinkled live action film. It also continues Disney's plans to re-release their classics and Pixar's films to theaters, just like Walt Disney himself, even though I could do without the 3D conversions.

Finding Nemo's 3D boasted some great effects, particularly how they used it for depth. I'm no expert on 3D, but it was great how you felt as if you were under the sea during the film. At times, I felt as if the underwater characters were closer to the eye. At other times, no effects are as noticeable. It's never distracting, nor is it done poorly. You won't be missing anything if you don't see it in 3D, though. But the 3D is a nice touch, and the conversion gets my stamp of approval.

What was really good though was re-experiencing this film on the big screen. I first saw Finding Nemo on opening weekend when I was ten years old, and I actually saw it two more times in theaters after that. I rented the DVD nonstop until I finally got it for Christmas, and watched it religiously after that while dissecting every shot and watching all the bonus features. I loved it back then in a different way, but as I got older (and learned about the tricks of the trade in film and storytelling), I gave it a good re-watch and was blown away by the emotional side of the story. That's the last time I saw it, and that was back in 2009.

This viewing, it again reminds me of why I have such respect for Pixar and why lots of other people do to. This happens every time I watch a Pixar film (with the exception of you-know-what), and it's such a satisfying feeling. It really is, a special feeling you get. Pixar knows how to deliver that magic, while several big blockbusters can't: They just come and ago, even a good chunk of the recent animated films can't ever deliver that despite how good some of them can be.

Our theater experience wasn't perfect. The screen and image quality could've been, we had some annoying teenagers babbling from time to time. (Seriously, movie theaters need to enforce stricter rules. A "no talking" message before movies is NOT helping) At times the sound quality was off, as the theater boomed, as if something was wrong with our speakers. But I laughed, I cried, I smiled, I was excited during the action scenes... If a film can do that on a lesser-quality screen, lesser-quality audio and the occasional annoyance from an audience member, then that film is really something special. Do I need anymore reasons to explain the greatness of the Pixar films?


Oh... What about Partysaurus Rex? The third Toy Story Toon, Partysaurus Rex was once again a fun little short film with some genuinely hilarious moments. I actually found it funnier than the previous two shorts, while it was still talky. As long as they do this and not do a fourth film, I'll be happy, because these shorts are amusing. Pixar Canada keeps proving that their work can equal that of their Emeryville friends, as this short looks no different from what we saw in Toy Story 3. It definitely appeals more to the teenagers too, as Rex rocks out to club music of today. It works because it's all set up nicely, and the various partier toys in the bathtub are also a hoot. It's ultra-colorful too (that image alone sums it all up nicely), and I wonder: Will this also show up on the second collection of Pixar short films? Or will it show up on the Blu-ray release of Finding Nemo. I'm guessing it will be the latter, but it could appear on Volume 2 as well. What do you think?

Trailers? Oh yes, as always, I do a rundown of the trailers. Most importantly, we got Wreck-It Ralph, but since the audience was incredibly small (went to a very late showing), there was not much of a reaction except from me and my stepfather (who grew up during the early 80s when most of those games were being released), but alas... We also got a trailer for To The Arctic, an IMAX 3D nature documentary that opened up way back in April. I guess it's another one of those IMAX releases that's always going to be playing, since it's a documentary. Still, attaching it to this was not necessary. We also got the trailer for the 3D re-release of Monsters, Inc. along with Blue Sky's Epic and Illumination's Despicable Me 2. But then we got a trailer for a film called Dino Time, which looks like it was produced ten years ago and it actually came out two years ago in Europe. The animation was subpar, but that's only the beginning. I often remind people of what animated films are family films and what films are only for kids. This fits the latter, with terrible kid-friendly dialogue and awful attempts at comedy. It looked like a Lunchables commercial. The moment in the theater where I have a strong look of disapproval on my face. If you see this trailer in the theater... Oh boy, my condolences...

All of that aside, Finding Nemo is certainly a classic. What can I say that hasn't been said about it many times before? Excellent writing that fires on all cylinders, great heart, an atmospheric score by Thomas Newman, fantastic voice acting from a well-chosen cast and elaborate animation that still holds up today despite a few little things (i.e. the human animation). It's worth seeing again in theaters, and Partysaurus Rex is a lot of fun. Don't miss out.

Monday, August 27, 2012

The Next Re-release


Of course, we all know that Monsters, Inc.'s 3D re-release has been moved forward to December 19th. It was originally scheduled for release on January 18th. Currently, the next 3D re-release is The Little Mermaid, which is penciled for a September 13, 2013 release. Perhaps Disney can re-release something for January 2013, or maybe February or March.

What could they possibly re-release? Or better yet, will they even convert said film to 3D in such a short timeframe? Or not? Maybe they can convert something for the summer, that's also a possibility. What could they release though? A lot of people seem to be clamoring a 3D re-release of Aladdin, which would actually make sense since the Diamond Edition Blu-ray is coming and the fact that it is still a very popular film from the Disney canon. Since we don't know much about the upcoming Blu-ray release or anything else, it's unknown if Disney is converting Aladdin to 3D, will convert it, or not.

Anyways, what Disney animated classic would you like to see return to theaters? What Pixar film would you like to re-experience in theaters? Also, do you want Disney to continue re-releasing films without converting them to 3D? I sure would, as I ranted about this before. Beauty and the Beast and The Lion King's 3D conversions were experiments, and the latter actually boasted impressive 3D. (Haven't seen the 3D re-release of Beauty and the Beast, sadly.) Do you think they should continue re-releasing them in 3D? Fire away!

Personally, my first choices would be the first five Disney animated films, but NOT in 3D.

Thursday, June 7, 2012

Tron Uprising premieres tomorrow.

In 1982, one of my favorite movies was released. And as with everything that is good, it was a combination of several things that created this Eighties classic, but most importantly, it was about playing Video Games! At the time, 2D games were making a huge impact, moving from the old arcades into peoples living rooms with the release of the Philips Magnavox Odyssey 2 and the Atari 2600, which made it possible to actually play these great games at home for the first time (this was three years before Nintendo introduced it's first 8-bit console and 'Donkey Kong' in the West).

The movie I'm talking about is of course 'Tron' which starred Jeff Bridges, popular for his role in De Laurentiis 1976 remake of 'King Kong' and known (then) for his Academy award nominations for 'The Last Picture Show' and 'Thunderbolt and Lightfoot'. After twenty eight years, the much anticipated sequel 'Tron: Legacy' was created in 2010 with the latest in 3D graphics technology, and tomorrow, Disney XD finally premieres the first episode of their new animated series 'Tron Uprising'. Showing an interesting combination between 2D and 3D animation, Uprising will further investigate the story and background of the world of 'Tron', althought it actually takes place before 'Tron: Legacy'.



Above: scenes from the pre-season episode of 'Tron: Uprising', released by Disney in May showing 'Beck', a young program living inside 'the Grid', an artificial world programmed by Kevin Flynn in the original movie from 1982. Beck is trained by Tron to continue his revolution against the armies of General Tesler. Below is 'Paige', one of the guards of the grid who is curious about the existence of the new Tron.

Tron (1982).

In the original film, Bridges (below) played software engineer Kevin Flynn, one of the brightest programmers who worked for ENCOM, a huge multinational technology corporation with defense contracts, researching the very boundaries of technological possibilities. In the meantime ENCOM is pocketing Millions from gamers blowing coins at the arcades on games Flynn had written but were unfortunately stolen from him by his colleague Dillinger (i.e. 'Space Paranoids', 'Matrix Blaster', 'Vice Squad' and 'Light Cycles').


While Dillinger went on to become Senior Executive VP of the company, Flynn got fired and, living above his own arcade, trying to earn some of the money ENCOM is making off his creations, he's determined to find evidence by trying to hack into ENCOM's system, which is controlled by the MCP (Master Control Program), an all powerful program that became self aware and, running completely on it's own, is secretly taking over other systems, including that of the Kremlin and the Pentagon.

Armed with 'TRON', a small program created to keep track of the MCP, written by his colleague Allan Bradley (played by Bruce Boxleitner) Flynn breaks into the ENCOM building and uses his ex-girlfriend's computer at the laboratory facilities, where she was doing research on experimental laser technology, to capture real life objects and move them into a virtual reality. When Flynn is at the verge of breaking the system, the MCP uses the lasers to teleport Flynn into his realm to literally fight and beat him at his own game. Once inside, Flynn encounters human looking bytes of data, trapped in a highly advanced Orwellian world, where disobedient elements are obliterated, ruled and controlled by the elite guards of a cruel dictator, the MCP.

In 1982, George Lucas's ILM created the first all digital CG images for Star Trek: Wrath of Khan', but Disney's TRON was the first feature film ever to use over 20 minutes of 3D computer graphics.

Below is the complete sequence of Flynn being teleported into digital the world of 'Tron', made possible by the pioneering work of four early CGI companies that produced the graphics: Information International Inc. (Triple-I), Robert Abel & Associates in LA, the Mathematic Applications Group Inc. (MAGI) and Digital Effects in NY.



















Futuristic industrial designer Syd Mead and French comic artist Moebius (Jean Giraud) worked as visual consultants with high-tech commercial artist Peter Lloyd and Bruce Logan as director of Photography on the graphics. Giraud, a very talented comic book and storyboard artist, known in Europe for his comicbook series 'Blueberry' sadly enough passed away this March. Below is some of the  concept artwork he did for the original film:






Backgrounds.

Disney will air 18 episodes in the first season of Tron Uprising. The series has an excellent voice cast, starring Bruce Boxleitner as Tron and Elijah Wood, Mandy Moore and Lance Henriksen voicing the other major characters. Adam Horowitz  and Edward Kitsis, who wrote the screenplay for Tron: Legacy' will act as consulting producers, they both also worked as producer and writer on almost 100 episodes of ABC's successful show 'Lost'. Check out some of the great background artwork for the first season below (Click to enlarge).