Wednesday, January 16, 2013

Module 13: Japan (and the Rest of Asia) and Computer Animation


Hoo boy. This was a MASSIVE module, mainly because it incorporated two huge topics that probably warrant their own modules: Computer animation and Japanese animation. Computers have been a major tool in the production of animation since the 1970s, giving the ability to produce rendered animation with a 3 dimensional look or vector animation. It has taken over not only the field of animated films but also the production of many live action features. The technicalities of computer animation is way beyond the limits of my understanding, but needless to say it has completely transformed the animation industry.

And then there's the realm of Japanese animation, which has gained a massive following of its own. While animation has been in production since the 1910s and 1920s, it didn't really start to take off until the efforts of Osamu Tezuka, who is prolific in both the production of manga and anime. From then it expanded into Japanese culture as anime films and series became a big source of entertainment for the Japanese. And now it is becoming an international interest. I'm a big fan of the films of Studio Ghibli, and from that people seem to think of me as being an anime buff, but I've really cut back on watching anime since getting into the Oscar nominated animated shorts,* while my sisters have taken on the title of true blue anime otaku. It's still an interesting field for me.

*I really should come up with some abbreviation for this term, like ONIS.

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