Monday, March 12, 2012

GDC 2012 Autodesk Masterclasses.

The Game Developers Conference 2012 is over now, but the people at Autodesk have been so kind to share some of their good stuff with us. Several presentations, demo's and a whole lot of interviews have been uploaded. Marijn Giesbertz and Paulus Bannink's presentation on the creation of Guerilla's Killzone 3 cinematic is available online here. Also, some new masterclasses by industry experts have been added for you to watch, but you will be prompted to register for a free account at Autodesk Area first.

'Facial Animation and Retargeting for Games at Behaviour'.

This masterclass by Sylvain Côté, artistic technical director at Behaviour Interactive is about alternative solutions for facial animation/expression and retargeting in Maya. Watch it here.

'Insider Tips and Tricks for creating Game environment assets'.

A masterclass by Sandra Tournemille about environment modeling and texturing for the gaming industry using 3ds Max. Her advanced demos will improve your workflow and help create quality assets quickly and efficiently. Tournemille has worked on numerous games for EA, Ubisoft and Silicon Knights. Watch it here.

'3D Math for Artists'.

Ryan Trowbridge has been working as a character TD at Naughty Dog since 2006. His main focus is on character rigging and character pipeline tools. In 2011 he was a co-author with Adam Mechtley on the book 'Maya Python for Games and Film'. Ryan has worked on all three games from the 'Uncharted' franchise.

The focus of this class is to teach artists what vectors are, how to manipulate them, and utilize 3d math within their python scripts. This class will teach you how simple it is to add, subtract and use multiplication to manipulate vectors. It also shows you how Python can access the Maya API math classes MVector and MMatrix and how these make doing matrix multiplication easier and how it closely relates to doing vector math. Watch it here.

Below right: 3D Math for artists. After taking this Master Class, artists will find it easier to dig into 3D Math. Below left: In case you were wondering, this is the awesome book Ryan wrote with Adam Mechtley last year. Mechtley is founder and director at Candlelight Interactive. Check out his blog here. By the way, Ryan's blog is over here.


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